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About Me

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"My 3D models are like my jokes—sometimes they need a little 'extra shading' to land."

I am Anishva Bardhan, a passionate Graphics Programmer based in the Dallas area. My experience spans both leadership and hands-on development roles. I've led a team of 14 programmers on Fastival, a 4-player co-op arcade racing game, where I honed my skills in Agile project management and cross-functional collaboration. I've also contributed to U.M.I, a 2D puzzle game focused on marine conservation, showcasing my versatility across different game styles.

In team environments, I’ve had the opportunity to:

  • Coordinating diverse technical teams

  • Aligning technical solutions with creative goals

  • Delivering high-quality results under tight deadlines

  • Fostering a collaborative, problem-solving culture

Skills

  • C/C++

  • Unreal Engine

  • DirectX12

  • DirectX 11 

  • ​OpenGL

  • GLSL / HLSL​

Tech I work on

  • Mesh shading pipelines

  • Deferred shading pipelines

  • DX12 and DX11 forward shading pipelines

  • Phong and flat shading

  • Emissive material pipelines

  • Procedural content generation

Games I love playing

  • Narrative-driven games

  • Action-adventure games

  • Open world games

  • Role playing games

I thrive on the challenge of optimizing performance while pushing visual boundaries. Whether it's implementing cutting-edge shading techniques or architecting scalable rendering systems, I'm committed to creating games that not only look stunning but also run smoothly across various platforms.

I'm always eager to tackle new challenges and contribute to projects that aim to set new standards in game graphics and performance.

©2025 Anishva Bardhan.

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